By Cheryl Cabrera
Discover the suggestions and strategies required to rig attractive CG personality versions with Maya during this targeted booklet. the lovely colour pictures express simply what you could in achieving, and the unique step by step tutorials convey precisely the way to in attaining them.
Read or Download An Essential Introduction to Maya Character Rigging with DVD PDF
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Extra info for An Essential Introduction to Maya Character Rigging with DVD
Examples include buttons, belt buckles, and armor. There are more advanced ways of controlling these items (such as using hair follicles to rivet the button in place), but these techniques are outside the realm of this book. If the geometry of these items is treated as a flexible, rubbery object, be aware that the item will stretch and distort. Design your clothes with the idea that they are made of some kind of stretchable fabric or material, such as knit, lycra, or rubber. If your detail objects are modeled separately and overlap other geometry, such as a necktie over a shirt, there are interpenetration issues that can be alleviated by setting up a control rig (which will be discussed in Chapter 6) or by adding dynamics (which will not be covered in this book).
In 3D animation, these drawings are used as reference during the modeling process. For the most predictable motion achieved during setup later, the character’s front pose should be drawn in the “T” stance: arms parallel to the ground with the palms facing down (not forward) with fingers open. The thumbs can be in any position. The feet D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r should be facing straight ahead and flat on the ground. The legs can be bent slightly and should be hip distance apart with some space between them and the feet.
Go to [Edit Ͼ Copy] or press (ctrl ϩ c) on the keyboard to make a copy. c. Go to [Edit Ͼ New] or press (ctrl ϩ n) to make a new file. Photoshop automatically creates the new file with image dimensions based on what was copied into the clipboard. Hit Enter. d. Go to [Edit Ͼ Paste] or press (ctrl ϩ v) on the keyboard. e. Go to [Layer Ͼ Flatten Image]. f. Before closing the file, make a note of the image dimensions. Go to [Image Ͼ Image Size …] Under Pixel Dimensions, make a note of the width and height of the image.
An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera
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